While yesterday the VR community was on fire because of the new anti-modding update of VRChat and the price rise of the Quest 2, I was discovering a little gem of VR gamingsuggested to me by my friend Dario of Cybermachine Studios. The game is called “Rock Life: The Rock Simulator” and it promises to be a little revolution both for VR and for pancake gaming. Let me tell you more about it.
In “Rock Life: The Rock Simulator”, you play as a rock. You enter the VR world and you find yourself in a small land full of grass, with a rock in front of you. You can’t move, you can’t do anything, because you are a rock yourself. butt you can stare at the rock while there are birds chirping in the background.
I have to praise the designers of this game because the game is very accessible: since you can’t move, and you can’t do anything, the game can be played by everyone. And it is also safe if you suffer from motion sickness, because… you can’t move. This is a genius move to guarantee inclusion for this game.
You can stare at the rock for how much time you want, there are no limits. There are also some achievements in the game, with one requiring you to be a rock for 20 hours, and the other one for 100 hours (to become a Gigachad rock). Unluckily, I’m a weak man, and I’m made of flesh and not of rock, so I abandoned just after a few minutes. Shame on me.
Input and controls
The Rock Simulator also has problems with game input. I could see my Oculus Touch controllers, but with a weird cylinder on top of them, and with a little sphere moving while I moved my thumbstick. The cylinder was totally useless, and the sphere moving with the thumbstick even more, considering that the thumbstick has no use in this game.
The in-menu game to change rock and scene is put on the left of the scene, but the rock is in front of you, so you have no way to look at the menu and at the rock at the same time, making the operation of changing the rock a bit uncomfortable. You have to continuously rotate your head from the menu to see which rock you have become. Plus, the rays that come out from the controllers to interact with the menu are too thin, so hardly visible, and this makes interactions even more clunky. Luckily, being a rock, I had not to interact that much.
When I was in the photogrammetry scene, immobile, with that rock in front of me, I truly felt to be a rock. I understood what is the life of a rock, always still, facing all the conditions that change around you. The game can really change your life making you become a rock. Or The Rock.
The game has a wonderful community of rock-wannabes that have active discussions in the game forum. Here below is an example of a dialogue that moved me.